(See Solution) (a) Part of a landscape generated in a computer game is defined by the quadric surface z=3x^2+2xy+y^2+10x+2y+5. Obtain the critical point of the
Question: (a) Part of a landscape generated in a computer game is defined by the quadric surface
\(z=3{{x}^{2}}+2xy+{{y}^{2}}+10x+2y+5\).
- Obtain the critical point of the surface and determine if it is a maximum, a minimum or a saddle point.
- Determine the equation of the tangent plane to the surface at the point where \(x=-1\) and \(y=0\).
- Find or state a vector that is parallel to the normal to the surface where \(x=-1\) and \(y=0\).
(b) (i) Construct the bilinear surface patch based on the line segments joining \[A\left( 1,\,1,\,0 \right)\] with \[B\left( 2,\,1,\,1 \right)\] and \[C\left( 1,\,2,\,0 \right)\] with \[D\left( 2,\,2,\,0 \right)\] .
(ii) Obtain the parametric equations of the curve joining A to D .
(iii) Show that the curve joining B to C is a parabola lying in the plane \[x+y=3\] .
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